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  <url>
    <loc>https://www.najimfilali.com/digital-paintings</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-02-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1672164063736-FSFUZM8Z4UDVVNWF03C1/najim-filali-saksak-desert-01-retouched.jpg</image:loc>
      <image:title>Digital Paintings - The Amazigh Clan</image:title>
      <image:caption>“We probably lost track somewhere” Blender|Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1672163831828-JEQHDWP6D5O9PBN45SOV/najim-filali-saksak-shot-final.jpg</image:loc>
      <image:title>Digital Paintings - Ambush</image:title>
      <image:caption>“Now is the time to run brother” Blender|Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675182018545-UMXU5NEL18XI4JEAJAGX/najim-filali-saksak-thesanctuaryentrance.jpg</image:loc>
      <image:title>Digital Paintings - The Sanctuary Entrance</image:title>
      <image:caption>“Every day, we travel back to listen the greatest talks at the Sanctuary. The road was long but the lights reminded us of the path” Blender|Gravity Sketch|Photoshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675182034911-9LP1TLG877JKF8SHOGOW/najim-filali-saksak-shot-01a.jpg</image:loc>
      <image:title>Digital Paintings - The Unabi Nest</image:title>
      <image:caption>“Unabi is a fruit, who thought it was also the name of that creature i encountered during that journey.” Blender|Procreate</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1708180834419-N8O8JARESUD7L80O5AFP/ww4_11.jpg</image:loc>
      <image:title>Digital Paintings</image:title>
      <image:caption>A series of quick 5 to 15 minutes thumbnails on photoshop or Procreate. Sparks ideas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1708199995755-MYM1JOLGC5NWKMHFT1B2/babajaga.jpg</image:loc>
      <image:title>Digital Paintings</image:title>
      <image:caption>“I don’t give a s(-)1t if she is dangerous, she will meet that bullet” Blender|Procreate</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.najimfilali.com/movies-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-02-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675181621362-L262XPC2O0PBY5MMQFPQ/image-asset.jpg</image:loc>
      <image:title>Movies - Detective Pikachu</image:title>
      <image:caption>Detective Pikachu - Torterra Scene Worked as sculpting artist on terrains and on the Torterra Scene at MPC Vancouver on the movie POKÉMON: Detective Pikachu back in 2018 . This was a big Team Work , and had a huge blast working amongst talented artists .</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675181831715-81R4S1OW41WCS9MTVM2K/image-asset.jpg</image:loc>
      <image:title>Movies - CGI 3D Animated Short: "DUEL" - Directed by Tim Rudder</image:title>
      <image:caption>Duel is a short movie that was made by 46 artists from 16 countries. I was one of the artists in charge of the environment Texturing. "DUEL" was The show opening short film for the 2016 CTN Animation Expo!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675181706954-SSFDROR6YBQG0YMOV4FS/image-asset.jpeg</image:loc>
      <image:title>Movies - Aquaman - Official Trailer 1</image:title>
      <image:caption>I was part of the environment artist team on the movie Aquaman for a few weeks before jumping on Detective Pikachu the movie during my time at MPC Vancouver. I had the pleasure to work on the crystal cave modelling and dressing and some rock sculpting and dressing for this sequence . This movie was a massive team effort amongst talented artists and studios .</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.najimfilali.com/games</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2025-06-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675182450532-OU9TQXQVGI9ZXLVPBDVS/image-asset.jpeg</image:loc>
      <image:title>Games - WRC 6 - Face the Danger Trailer</image:title>
      <image:caption>I was intern Environment Artist at Kylotonn Racing Studio in Paris as 3D environment and texture artist for the game WRC6. My main task was to make textures and buildings for 2 tracks , Spain and Sweden super special. I've also worked on some level building .</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675183665611-PTBNACG341TN68FUNJ0M/image-asset.jpeg</image:loc>
      <image:title>Games - Official Trailer | Call of Duty: Modern Warfare 2 Campaign Remastered</image:title>
      <image:caption>Worked on Call of Duty: Modern Warfare 2 Campaign Remastered at elite3d as Environment Artist. My tasks included modeling and texturing for the campaign maps.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675184084712-KJ0WVYMMT4CF7AGPR2UG/image-asset.png</image:loc>
      <image:title>Games - Blood &amp; Truth | Story Trailer | PSVR</image:title>
      <image:caption>It has been a pleasure to work on the environments at elite3d for the released PSVR game Blood &amp; Truth with PlayStation London Studio. My main responsibility was working on various aspects of the Environments like structure creation, texturing and prop creation, sculpting, modular architecture modeling and more.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675185746610-AO0JJRRX2EM395IW0MDS/image-asset.jpeg</image:loc>
      <image:title>Games - Dungeon and Dragons: Dark Alliance Trailer</image:title>
      <image:caption>Worked on the Wizard of the Coast "Dungeon and Dragons: Dark Alliance" multiplatform game at Wizards of The Coast / Tuque Games as Lead 3D Artist. I was responsible of the 3D Environment assets pipeline and supervision of our game, it involved supervising the modeling, texturing, optimization and Tech Check of the 3D Environment assets from my team. I also worked across levels for optimization, dressing and as principal 3D Environment modeler.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675182912170-MFPPXAVJDF4S9RGBF1UV/image-asset.jpeg</image:loc>
      <image:title>Games - The Crew 2: E3 2017 Cinematic Announcement Trailer | Ubisoft [NA]</image:title>
      <image:caption>Environment Artist at Krysalide Studio for Ubisoft/Ivory Tower on The Crew 2. I was responsible for the making of environments and props with the Environment / Props team on this open world racing game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675107174459-NH3TB07PRXPB0Y91BYHH/BlizzardSurvival.png</image:loc>
      <image:title>Games - Blizzard Unannounced Survival Game</image:title>
      <image:caption>I was Senior environment Artist on an upcoming Survival original IP for Blizzard.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1740622189677-JNJS9PKJ2MO6OIA4CQZD/maxresdefault.jpg</image:loc>
      <image:title>Games - Star Wars Eclipse</image:title>
      <image:caption>Currently working on Star Wars Eclipse at Quantic Dream Montreal as Principal artist. I’m the first artist to have joined the Montreal team. My main tasks includes working together with the Paris Team in the texturing and looked process of different parts of the environments and Objects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675185904902-Y4IZUY78OPH3R9OETZ0P/image-asset.jpeg</image:loc>
      <image:title>Games - Amazon Lumberyard Arcadia - GDC 2018</image:title>
      <image:caption>I was part of the small team at elite3d behind the scenes "Arcadia" on Lumberyard engine showed at the GDC 2018. My main tasks involved sculpting/texturing of rocks, creation of trees and foliage using SpeedTree, modeling props and creating terrain textures using substance designer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1750524781697-R1I2J6EQ2H33G2RCLTTV/01.png</image:loc>
      <image:title>Games</image:title>
      <image:caption>The Zenith Rainforest side was my first full map corner ownership as Principal Artist at 1047 Games, and remains one of the projects I’m most proud of. I was responsible for the entire environment art side, modelling, first pass texturing, and the initial VFX pass. Early on, I focused on developing the full asset kit, establishing the shape language and defining the compositions that would support both gameplay clarity and the art direction. Being able to take full creative ownership, while collaborating closely with design and art direction, allowed me to push the visuals while keeping gameplay at the forefront. This project was a great balance of technical problem, solving and creative exploration, and one that I genuinely enjoyed throughout. Very grateful to the full team at 1047 for the collaboration and trust that made Zenith come to life.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1750349133196-5WE4ASBDY539K8SNPG3B/HighresScreenshot_2025.05.21-09.11.16.jpg</image:loc>
      <image:title>Games</image:title>
      <image:caption>Worked as Principal Environment Artist at 1047 Games on Splitgate 2. Glacier was one of our first Battle Royale map in Splitgate 2, and one of the more ambitious undertakings in terms of both scale and visual identity. Early in development, I took the initiative to join the artistic vision and technical approach for the landscape and biome kit side of the project. I helped drive the creation of the biome team and initially led the direction of the Biome Team. My focus early on was setting the foundation for our environment workflows, particularly around kit modeling and sculpting, landscape materials and asset creation. I helped prototyped the snow and ice shaders, which were essential for achieving the right visual read under our lighting setup. The ice material used a parallax technique to achieve depth, while the snow required multiple iterations to refine its look. Once the materials and look were locked in, the broader team moved into sculpting, baking, and placing the environment assets across the map, conforming to level design requirements while staying true to the art direction. We collaborated closely with our concept team from the beginning, using early concepts to align both gameplay and art teams. This alignment helped us balance creative ambition with production efficiency, ensuring the map looked cohesive while supporting gameplay needs. Massive credit to the entire Biome team, their talent and dedication brought the Glacier vision to life.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.najimfilali.com/index3d</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-01-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675187348262-59GX4CIZ3UBTC3BBIIV9/01.jpg</image:loc>
      <image:title>3D - Autumn Stone Wall</image:title>
      <image:caption>Material made in Zbrush and Substance Designer. The whole texture was hand sculpted and then procedurally painted in Substance Designer ( we could call this material half procedural ). This is probably so far my favorite pipeline as it offers a more artistic approach for me.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675187136001-54W2CX94Y1D1A6UK0BQP/01.jpg</image:loc>
      <image:title>3D - The Moon Crow</image:title>
      <image:caption>" When Singing , the Moon Crow produces a very particular sound that could be compared to a mix between a Pan Flute and a Cricket " The crow was sculpted on Zbrush and textured with substance painter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675188301101-PMXQ3DHC731I5FGHMTEY/01.jpg</image:loc>
      <image:title>3D - Minimoog Model D</image:title>
      <image:caption>Did the Famous and iconic Minimoog Model D. "For the first time since 1981, Moog Music has officially resumed production of the Minimoog Model D®. The Minimoog Model D® was the world’s first portable synthesizer and served as the archetype for all electronic keyboards that followed." Whole model use 1x4 K texture Triangle count : 6896</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675186222785-QUY5N4AWJX4SYCDU2GOT/najim-filali-saksak-bridge-concept-1.jpg</image:loc>
      <image:title>3D - Homage to Robert Hubert.</image:title>
      <image:caption>Little homage to one of Robert Hubert ( 1733–1808) paintings "A Capriccio river landscape with washerwomen near a ruined bridge". Decided to use a more concept/matte painting approach, with a base scene in 3D sculpted in Zbrush and renderer in Unreal Engine 4.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.najimfilali.com/photography</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-02-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675109575185-5PMS8K3SDJG9ENE3JE2P/BlackLivesMatter01.jpg</image:loc>
      <image:title>Photography</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675109639082-0Z0DHLSFAVRIKCUAAPFH/Vancouver01.jpg</image:loc>
      <image:title>Photography</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675109613145-UCTXYY9B3ADKA8RDD47C/Montreal01.jpg</image:loc>
      <image:title>Photography</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675110103939-78D3M983CJ43RXSLVP4P/Brussels01.jpg</image:loc>
      <image:title>Photography</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675109756179-6WYD8D5P77AB21KXHEWF/Quebec01.jpg</image:loc>
      <image:title>Photography</image:title>
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  </url>
  <url>
    <loc>https://www.najimfilali.com/live-shows</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-06-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675181428122-FYF0KRJTHXAC9DEJT9D2/ThroughTheEcho05.jpg</image:loc>
      <image:title>Live Shows</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1675188533822-VOBW59OPCFIB7K9ZG16F/image-asset.jpeg</image:loc>
      <image:title>Live Shows - Through the echo</image:title>
      <image:caption>This was one of the projects i worked on when i was at Reflector entertainment in the New Media Team. Through the echo - PY1 - Real Time in Unreal is a show Imagined by Guy Laliberté and created by Gabriel Coutu-Dumont, Through the Echoes is a 50-minute multimedia show that leverages all of PY1's technology. Surrounded by grandiose lightscapes, vibrant music, and atmospheric special effects, the audience travels through space and time like in a waking dream! On this real time part of the show,my mission was: Design, Modeling and level art,lighting and cameras animation. Vimeo video rendered by Yannick Puggioni. VR Video rendered by David Gallardo. Technology used: Real Time / Video / AR (Hololens 2), live projection inside the PY1 Pyramide in Montreal Reflector New media team: Alexandre Amancio, Jean-Normand Bucci, Falko Poiker, Simon Tremblay, Cédric Sophie, Nicolas Longchamps, Nicolas Foing-Bruel, Corentin Wunsche, Philipe Desrosiers, Najim Filali Saksak, Adrien Lelièvre, Alexis Leduc, Jeremy Bonventre, Franck Lauribe, Yves Perron, David Gallardo, Alexandre Hétu, Vincent Fortin, Guillaume Lussier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1748880703990-9U5KWPO412B20F04W45A/image-asset.jpeg</image:loc>
      <image:title>Live Shows - Madonna &amp; Maluma - Medellín (2019 Billboard Music Awards)</image:title>
      <image:caption>During my time at Reflector, I had opportunity to work as 3D Artist Designer on the Environment for the BMA performance of Madonna &amp; Maluma.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.najimfilali.com/motioncommercial</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-06-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/63ab30eed436952aa889c8a6/1748880074663-B008GQ5NEYVVA8EB1LMA/tmp_2F1678140012548-th0ewg9ms8o-bb71810a9bba76703ec7ea0070f34021_2FVF_mock_front_LITA_974x.jpg</image:loc>
      <image:title>Motion/Commercial</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.najimfilali.com/about-forte</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-02-02</lastmod>
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