The Zenith Rainforest side was my first full map corner ownership as Principal Artist at 1047 Games, and remains one of the projects I’m most proud of. I was responsible for the entire environment art side, modelling, first pass texturing, and the i
       
     
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 The Zenith Rainforest side was my first full map corner ownership as Principal Artist at 1047 Games, and remains one of the projects I’m most proud of. I was responsible for the entire environment art side, modelling, first pass texturing, and the i
       
     

The Zenith Rainforest side was my first full map corner ownership as Principal Artist at 1047 Games, and remains one of the projects I’m most proud of. I was responsible for the entire environment art side, modelling, first pass texturing, and the initial VFX pass.


Early on, I focused on developing the full asset kit, establishing the shape language and defining the compositions that would support both gameplay clarity and the art direction.


Being able to take full creative ownership, while collaborating closely with design and art direction, allowed me to push the visuals while keeping gameplay at the forefront.


This project was a great balance of technical problem, solving and creative exploration, and one that I genuinely enjoyed throughout. Very grateful to the full team at 1047 for the collaboration and trust that made Zenith come to life.

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